====== Turnsheeting ====== ===== Summary ===== * A turnsheet period represents **one month** of in game time. * You have **three major actions** during this time. * Actions with a plan are more likely to go according to said plan; actions where you have relevant skills, quirks, and any other advantages are more likely to be successful. * The deadline for turnsheeting each week is **23:59 on Thursday Evening**. Deadlines are strict - GMs start processing responses on Friday. * A list of turnsheets for each week can be found on **your user page**. Follow the link on your page, and then click “Create this page” in order to get started. ===== How To Turnsheet ===== Each week, you have the opportunity to submit a turnsheet. The turnsheet represents what your character does in period of time between meetings (this is sometimes referred to as downtime). In character, this period is **one month long**. ==== Actions ==== === Writing Your Turnsheet === Turnsheets can be found on your user page towards the bottom. There will be a list of hyperlinks to pages called 'Turnsheet 1', 'Turnsheet 2' etc. If you click on these, you will be directed to a blank wiki page with the option to create the page by clicking on the pencil icon to the right hand side of the screen. You will then be able to edit the page! The edit window will come with a template that you just have to fill in with what your character wants to do. Please don't delete the headings and tags - they help us work out what you're trying to do! (you can delete the 'A one sentence (OOC) description of...' etc bits though!) === Major Actions === In each turnsheet, you may take up to **three major actions**, in which you can put your plans into action. In Chronos, you may use your major actions to **train for a skill**, **do something in the present**, or **do something in the past**. They can be anything you can think of that your character might reasonably do. We will try to interpret your plan, along with any external factors involved, when adjudicating what happened in your turnsheet response. Telling us what outcome you want is often a good way to be clear about what you're trying to achieve. Generally, anything that hangs together coherently as a single subject can be counted as one major action. But two plans may be better turnsheeted as two actions if their scope is widely different - trying to fit in too much in a single action may not give you the results you want. Concise plans that are easier for the GMs to understand and keep in mind when resolving turnsheets are preferable to multi-paragraph epics. If possible, keep plans brief, and remember that longer plans are not the same as better plans. If you want to ask any questions about actions, please contact the GM team and we'll do our best to help. == Skill-Training == In Chronos, you may (only) gain new skills through skill-training. You may use one of your major actions for skill-training per turnsheet, which will be assumed to happen at the start of the one month period unless otherwise specified. This will give you one new skill (which you have access to and have chosen, more see the [[:skills|Skill]] page), which you can utilize **in the same turn**. == Time-Traveling Action == One of your three major actions may be a time-traveling action, where you are sent back in time by the CHRONOS machine. The length of this action is **one day long**. It would be in general assumed that players are using an action for time-traveling. Thus, please be clear if you would **not** like to time-travel in a turnsheet, to avoid confusion. The time-traveling action **always** takes place at the **end of the one month period** that is covered by downtime. == Skills, Resources & People Involved == The most important part of any plan is having the skills to pull it off. In Chronos, having a skill enables you to rely on a certain range of abilities as part of your plan, representing your expertise and training in the area. Simply having a skill is not helpful unless you can exploit it as part of an action. “Throw my Combat skill at X problem” is not a plan and won't get you very far, especially if X still needs to be alive at the end of the matter. “Use my Combat skill to eliminate his bodyguards one at a time until he has no choice but to agree with my ultimatum” is much better. Resources are things that you may have started with or picked up in play that aren't represented by your skills. This might include, for example, a password to a locked door, compromising material on a diplomat, or a nice spaceship. Other people are going to be crucial to your actions. They may help you or hinder you. If you are relying on another character to help you, make sure to note their assistance on your turnsheet. If an NPC has agreed in session to do something for you, note that down as well - we play a lot of different people and may forget. It can also help if you tell us how you think the other characters are likely to respond - this helps us judge your actions and responses in kind. == Major Action Ordering == Please try to order your actions in the described order below if possible. To see an example of this, please refer to the Example Turnsheet. * If you would like to take a skill-training action, please put it as your **first action** unless you have reasons not to. * If you are time-traveling, please put the time-traveling action as your last action. (And if you are not time-traveling, please specify that in your last action.) === Minor Actions === In addition, you have **minor actions**. Your character may need to pass on an item in their possession to someone else or receive an item from someone. Or you may get invited to parties. To register that your character is doing this, but without putting in the effort that a major action would imply, you can use a minor action. A minor action should be possible for the GMs to completely answer with no more than a sentence (and preferably just “you do this”). There's no hard limit to the number of Minor Actions you can take, though we will appreciate it if you can be sensible about it. ===== Deadline ===== The deadline for turnsheets is **23:59 on Thursday Evenings**. Ideally it would be best if you could resolve your plans for the turn in session, but you can use the period between the end of session and the deadline to correspond with other players via email. The deadline is strict, for your own benefit as well as ours. Please contact the GM team if you believe you have extenuating circumstances (we understand if real life gets in the way sometimes), but please don't expect to be able to hand in your turnsheet late on a regular basis. ===== Turnsheet Response ===== We will aim to get a response to your turnsheet to you before session begins each week. These responses will be added to the end of your submitted turnsheet on the wiki. Your GM will email you when they have completed your turnsheet response, but it's worth checking your user page to be sure. If you have any questions about your turnsheet response, contact your GM before the start of the session and we'll try to clear everything up. ===== Sample Turnsheet ===== See an [[:example_turnsheets|Example Turnsheet]].