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introduction [2019/04/11 15:51]
gm_rose created
introduction [2019/04/18 16:46] (current)
gm_philip
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    * **PC:** Player Character. You! The characters that //CHRONOS// players create and represent in the fictional world. You will usually play the same PC every week through the course of the game, though you may switch or retire a character if you get bored or your character dies.  Retired characters cannot be brought back if you change your mind.    * **PC:** Player Character. You! The characters that //CHRONOS// players create and represent in the fictional world. You will usually play the same PC every week through the course of the game, though you may switch or retire a character if you get bored or your character dies.  Retired characters cannot be brought back if you change your mind.
    * **NPC:** Non-Player Character. Us again! Other characters in the //CHRONOS// setting, who may appear at session (played by a GM), or just in turnsheets. NPCs present in the session may vary slightly week-to-week,​ and GMs will often play several NPCs during a game session. If there is a specific NPC you want to talk to in a game session, then ask a GM (it helps if you know which GM is playing that NPC). Sidenote - if an NPC is from the past, they are unlikely to turn up in session! ​    * **NPC:** Non-Player Character. Us again! Other characters in the //CHRONOS// setting, who may appear at session (played by a GM), or just in turnsheets. NPCs present in the session may vary slightly week-to-week,​ and GMs will often play several NPCs during a game session. If there is a specific NPC you want to talk to in a game session, then ask a GM (it helps if you know which GM is playing that NPC). Sidenote - if an NPC is from the past, they are unlikely to turn up in session! ​
-   * **PvE** and **PvP:** Terms to describe the nature of the fight your characters face, '​Player vs Environment'​ (i.e. the world((including NPCs)) is out to kill you) or '​Player vs Player'​ (i.e. everyone else is out to kill you). //CHRONOS// will be mostly PvE+   * **PvE** and **PvP:** Terms to describe the nature of the fight your characters face, '​Player vs Environment'​ (i.e. the world((including NPCs)) is out to kill you) or '​Player vs Player'​ (i.e. everyone else is out to kill you). //CHRONOS// will be mostly PvE.
   * **Phys-rep:​** "​Physical representation",​ an object, makeup, or costume used to represent something in the game---a plastic blade representing a real blade, makeup representing a scar or recent wound.   * **Phys-rep:​** "​Physical representation",​ an object, makeup, or costume used to represent something in the game---a plastic blade representing a real blade, makeup representing a scar or recent wound.
  
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 =====How does a Society Game work?===== =====How does a Society Game work?=====
  
-Every Tuesdayduring termtime players meet in [[when_and_where|a room]]. In character, these meetings are being hosted by the CHRONOS organisation in order to plan their trips back in time and work out what to do with the information garnered on previous ​tripes. During these meetings, players will get to consult with each other and with various scientists and experts. They will also have to work out how to deal with a number of threats in the present day - not everyone is happy with the idea of turning back the clock! The GMs will be on hand to offer help, advice and information and to keep the game running smoothly, as well as playing various NPCs every week. +Every Tuesday during termtimeplayers meet in [[when_and_where|a room]]. In character, these meetings are being hosted by the CHRONOS organisation in order to plan their trips back in time and work out what to do with the information garnered on previous ​trips. During these meetings, players will get to consult with each other and with various scientists and experts. They will also have to work out how to deal with a number of threats in the present day - not everyone is happy with the idea of turning back the clock! The GMs will be on hand to offer help, advice and information and to keep the game running smoothly, as well as playing various NPCs every week. 
  
-The week between ​games is where things will get a little more complicated. In the present day, the time between ​games is one month of IC time. This is the period when your character has the most freedom to act - they can explore the galaxy, learn new skills, diplome, or try to prevent impending doom. +The time between ​meetings ​is one month of IC time and the time between ​sessions ​is one week of OC time. During this period, characters will also have the opportunity to travel back in time within the game universe, and come back to the present. The time between sessions ​is the period when your character has the most freedom to act - they can explore the galaxy, learn new skills, diplome, or try to prevent impending doom. 
  
-During this time, your character will also have the option of going back in time, to a point decided by the playerbase as a whole. They will be able to spend up to a day on the Ananke, finding out more information about what happened or trying to shift the course of history. Each week, we ask that players [[turnsheeting|send in a summary]] of what they want their character to be doing in that two month period, known as a '​Turnsheet';​ the GMs will then judge the results of your actions and report back to you on how everything went.+During this time, your character will also have the option of going back in time, to a point decided by the playerbase as a whole. They will be able to spend up to a day on [[the_ananke_conference|the Ananke]], finding out more information about what happened or trying to shift the course of history. Each week, we ask that players [[turnsheeting|send in a summary]] of what they want their character to be doing in that two month period, known as a '​Turnsheet';​ the GMs will then judge the results of your actions and report back to you on how everything went.
  
 There is a system for these turnsheet actions, detailed [[turnsheeting|here]]---but don't feel you need to memorise it all; we're more than happy to help you out if you're having trouble working out what you want to do in the early weeks! There is a system for these turnsheet actions, detailed [[turnsheeting|here]]---but don't feel you need to memorise it all; we're more than happy to help you out if you're having trouble working out what you want to do in the early weeks!
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   * The Setting pages: Your character can be aware of everything in this section. Every page has a bullet point summary written at the top if you just want to skim through! You'll probably want to look at [[The Seven Systems]] to get an overview of the planets, and [[CHRONOS]] to know a little more about the organisation who have called your characters here.   * The Setting pages: Your character can be aware of everything in this section. Every page has a bullet point summary written at the top if you just want to skim through! You'll probably want to look at [[The Seven Systems]] to get an overview of the planets, and [[CHRONOS]] to know a little more about the organisation who have called your characters here.
-  * [[intro_to_the_wiki_system|Intro to the Wiki System]]: If you are new to Society ​games, and want to be brought up to speed on how the wiki works.+  * [[intro_to_the_wiki_system|Intro to the Wiki System]]: If you are new to Society ​Games, and want to be brought up to speed on how the wiki works.
   * [[Character Creation]]: When you want to start putting together your character for the game.   * [[Character Creation]]: When you want to start putting together your character for the game.
   * [[Style and Tone]]: To get some initial idea about the feel of the game, without reading through every page on the wiki.   * [[Style and Tone]]: To get some initial idea about the feel of the game, without reading through every page on the wiki.
   * [[Turnsheeting]]:​ This will get you up to speed on how turnsheets work, if you don't yet know.   * [[Turnsheeting]]:​ This will get you up to speed on how turnsheets work, if you don't yet know.
introduction.1554997898.txt.gz · Last modified: 2019/04/11 15:51 by gm_rose